Down for the count: Red Embrace review
Developed by Argent Games, an up-and-coming Western visual
novel team whose previous title Chess of Blades made it into Rock Paper
Shotgun’s Unknown Pleasures roundup in January, Red Embrace is also part of the
boys’ love – or yaoi – subgenre. Historically, yaoi fans (as well as fans of
its female-focused counterpart yuri) have often found themselves under fire in
popular culture, but will Red Embrace make a fujoshi out of me?
Let’s find out.
First impressions
Time to get our trailer on:
Red Embrace’s trailer is short but sweet, covering all the
standard visual novel trailer bases:
- You’re introduced to the three potential love interests
- You get a handful of CG teasers thrown at you
- And, most importantly of all, you’re given your first taste of the game’s glitchy neon #aesthetic and dark industrial soundtrack (but more on these later)
It also credits all the people involved in the making of the
game despite its short length, so that’s nice.
And now it’s time to channel my teenage self’s innermost
desires and date some kawaii vampire boiz~ (please help).
Vampires intrigue people regardless of the decade. Over time
we’ve seen hundreds of different takes on these beings, from hideous monsters
to suave gentlemen. Red Embrace is a visual novel which places its vampires
somewhere in between. The game begins by setting players up with protagonist
Ash’s unremarkable life. He works the graveyard shift at a trashy diner and
“enjoys” the company of vagrants and rowdy teenagers who come by late at night.
It’s on yet another one of these dull nights that someone new shows up — a
handsome, quiet man with a strange air about him. Things get weirder when Ash
locks up for work that night only to come into contact with another mysterious
man who piques his curiosity and invites Ash to see something exciting. Of
course, this invitation pulls back the veil on this rendition of San Francisco
to reveal that vampire factions exist and vie for dominance. Thus begins Ash’s
journey and Red Embrace proper.
Fortunately for Ash, the vampires he comes into contact with
aren’t of the totally mindless blood sucker style. Instead, they look and act
pretty much like humans (aside from their obvious fangs). The man from the
diner, Dominic, mostly seems like a stoic loner. But then there’s Rex who comes
across like a punk that clearly shows his interest in Ash’s blood. Between
these two extremes is a fellow named Isaac who helps the vampires out but also
comes across as a snide rich jerk. Despite their differing personalities they
all have one thing in common. This rag-tag group is gorgeous. That really
should be expected given that this is a romantic vampire tale. Maybe some folks
out there want to date a Nosferatu-looking monstrosity, but not the mainstream
player!
Dominic, Rex and Isaac are Ash’s three potential beaus. Each
of these characters comes with two routes, a good and bad one, as is common for
the visual novel genre. Playing through Red Embrace the first time could take
folks anywhere from one and a half hours to three. After that, with the common
route taking up about half of game time, future playthroughs run anywhere from
ten to thirty minutes. However, you can’t simply make a save at the fork in the
common route and then pick up from there to receive all the other endings. The
reason for this is due to the game’s stat-raising element. It’s not something
super heavy like you might see in an otome game or raising sim. Instead, it’s
stat-raising based on the dialogue choices the player makes that enhances Ash’s
personality.
For example, making mean-spirited comments or actions nets
you “aggressive” points. On the other hand, acting meek and seeking to create
peace yields “gentle” points. After each choice, the point received is shown on
screen to alert players. What is the point of these points? They play into what
endings are possible in the given playthrough. Certain dialogue options are
locked by default and only open up once you’ve accumulated the right type of
personality points. Without access to locked options, it’s just impossible to
get various endings. This may annoy folks who prefer visual novels without
choices that are locked/hidden on initial playthroughs since it is not always
clear what personality mix is going to unlock them. It also seems that some
characters simply have tougher routes to access.
The personality points also change bits and pieces of text
throughout the story. For example, when Ash is loaded up with “charming”
points, he will become more of a charming guy throughout the story. It’s fun to
see the different reactions dependent on the personality build and cements the
mechanic via storytelling. Even so, the storyline in Red Embrace isn’t
particularly long. The move from characters being complete strangers to totally
devoted lovers seems like a big jump in such a short time frame. It would be
interesting to see what a longer version of the game would look like. On the
other hand, the game is short in sweet in a way which makes it easy to replay
through to completion.
Red Embrace features anime styled artwork, but not in the
same vein as so many moe visual novels. The men are suave and don’t look like
wide-eyed children. There are actually a few art styles at play via the sprite
portraits and then the CGs. Both work well together, even if some will prefer
one style over the other. The soundtrack, which is often a miss in indie visual
novels, actually is pretty great. It’s dark and definitely enhances the
vampiric atmosphere. Also unlike many other visual novels released on PC, this
title features very minimal typos or grammatical errors. It’s a bit sad that
this has become a rarity, but it’s always pleasant to read through a game free
of these issues.
It’s always exciting to see more boy’s love games make their
way onto Steam. Because developer Argent Games is now known for these titles,
folks might be expecting certain things – namely adult content. Both
Requiescence and Choice of Blades came with PG-13 and adult versions. That is
not the case here. Aside from steamy neck-biting artwork and some choice text
descriptions here and there, Red Embrace sticks firmly to its PG-13 rating. As
such, the version available from itch.io and Steam are the same and there’s no
need to download any patches.



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