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Mobile Legends : Bane Item Build and Strategy Guide

There are many ways of playing a hero in every Multiplayer Online Battle Arena or MOBA. This time, we will feature a play style that would be interesting to use especially if you want to carry team in a different way.

How to play Bane (Mobile Legends)


How to play Bane (Mobile Legends)

Now for the guide, emblem should be a tank. But why tank, you ask? Sure, we want damage but you need to live long enough to destroy a tower so, tank emblem it is. Battle spells should be Flicker and/or Purify. Flicker is self-explanatory for utility purposes and Purify is for those heavy CC hitters.


Now to explain the build in order, first would be Dominance Ice. Dominance Ice is a great first item for a Tower Destroyer Bane. It gives off great cooldown reduction, armor and mana which will solve your early game problems of spamming your skills to harass enemies. It's unique passive “Arctic Cold” helps deter your opponents in annihilating you.



Second item should be the shoes, go with Magic Shoes, which CDR will help you in the long run, especially in the ultimate which will be more explained later.

The third item is Hunter Strike, gives you more physical damage and cooldown reduction again. Your skills will be spammable from now on which can help you achieve victory easier.

Fourth item is the Malefic Roar. It gives off physical attack and armor penetration but what is better is its passive. The passive will make your basic attacks ignore 20% of the turret’s armor, basically what we need as a pusher, a turret pusher (wouldn’t like you guys having the wrong idea). Finally, Immortality, with its high HP boost and magic penetration, its passive will make you more of a threat in lanes. Dying won’t stop you from destroying their turrets a second time!


Bane Quick tips

Blue buff is great for early game but if your teammates need it, give it to them, it may impact the game. Same goes for blue buff. Second, max your 2nd skill. This may again sound weird to those who want to play the common builds, but for a turret pusher, you will need more heal in the battlefield to inflict more damage against the turrets. But we will of course, not forget the first skill. In the late game, it brings a bang to the enemies.


Spammable in the late game, you can kill enemy heroes while destroying turrets, now that’s a win-win. Potions should be decided by the player, red for more damage and lifesteal and the orange one for more survivability in the lanes.


Pros

+ With CC
+ Good debuffs
+ Good lane pusher because of ultimate and passive
+ Good sustain


Cons

+Low mobility
+His kit is not for trades unless well fed.


Skills
Shark Bite – Every 6 seconds, his weapon is infused with the power of the tides, and his next basic attack will increase in damage 60%-105% (affected by level) and deal splash damage to nearby enemies. (passive)

Crab Claw Cannon – Fires at specified target, dealing 300 physical damage. Enemies near the target will receive 50% splash damage. The targets damaged will have movement speed reduced by 60% and armor reduced 15% for 2 seconds.

Rum – Pulls out his beloved rum and shares with this teammates. Allied heroes near the rum will regen up to 500 Hp.

Air Assault – Summons a battleship to barrage the enemy from above. Attacks 2 enemies each time, dealing 115 physical damage. Deals 30% damage to defense turrets.

Item Build

Blade of Despair – +130 Physical Attack / +25% attack speed / 10% Critical Strike chance / Despair : deals an extra 15% damage to an enemy in abnormal state (stunned, knocked airborne, transformed, disabled). Good in increasing attack speed and damage output as we need this for stacking up damage. Because of Bane’s crowd control, the damage can be boosted with Blade of Despair.

Blade of Destruction – +75 Physical Attack / 20% Critical Strike Chance / 50% Critical Damage / Doom : Critical strikes will increase on’e physical attack by 5% lasting 2 seconds. This will gives you a powerspike from critical damage and physical attack.

Magic Shoes – +40 Movement speed / 10% cooldown reduction. You need to improve your movement as soon as possible as she is low in mobility.

Crazed Reaper – +65 Physical Attack, +300Hp / +20% attack speed / Fury : Basic attacks will increase hero’s movement speed by 10% / Steamroll : Basic attacks will lower target physical armor by 7. This effect can stack up to 5 times. Gives boost to your armor penetrating debuffs.

Saint’s Refuge – +900 Hp / +56 Magic Resistance / Refuge : every 30 seconds get one shield that can absorb 450-1150 damage.

Dominance Ice – +500 Mana / +70 Armor / +5% Critical Strike Rate Reduction / +20% Cooldown Reduction / Artic Cold : Lowers movement speed by 5% and attack speed by 30% for nearby enemy heroes. With additional mana, you can spam your rum for team sustain.
Strategy Guide

In laning it is not really difficult for Bane to get feed and dominate the late game. He has everything you want in laning from crowd control and sustain. All you have to do is to ensure that your passive is up before engaging. After throwing few basic attacks and skills, just retreat and wait for your passive to be up again. That is how you are going to play with Bane. With this mechanic, you have advantage because of your sustain that most bruisers don’t have.

As Bane your objective is to take down as many towers as possible before the enemy gather. It is not difficult for you because of your ultimate. Put that as your priority and not getting trades in most heroes. Being a rounder, there are several heroes can outclass you if you are not get feed yet. Just find a tower with no hero guarding on it and tear it down.
Using Bane’s debuffs, he can be effective in teamfight in slaying even the tanks such as Tigreal, Minotaur, Lolita, and Franco. From our build above, we emphasize having armor penetration that works out with your debuffs. Use it with your team so you can slay tanks with ease. Above all spam your Rum so your teammate will have a sustain of 500Hp per use.









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