Mobile Legends : Bane Item Build and Strategy Guide
There are many ways of playing a
hero in every Multiplayer Online Battle Arena or MOBA. This time, we will
feature a play style that would be interesting to use especially if you want to
carry team in a different way.
How to play Bane (Mobile Legends)
Now for the guide, emblem should be
a tank. But why tank, you ask? Sure, we want damage but you need to live long
enough to destroy a tower so, tank emblem it is. Battle spells should be
Flicker and/or Purify. Flicker is self-explanatory for utility purposes and
Purify is for those heavy CC hitters.
Now to explain the build in order, first would be Dominance Ice.
Dominance Ice is a great first item for a Tower Destroyer Bane. It
gives off great cooldown reduction, armor and mana which will solve your early
game problems of spamming your skills to harass enemies. It's unique passive
“Arctic Cold” helps deter your opponents in annihilating you.
Second item should be the shoes, go with Magic Shoes, which CDR
will help you in the long run, especially in the ultimate which will be more
explained later.
The third item is Hunter Strike, gives you more physical damage and
cooldown reduction again. Your skills will be spammable from now on which can
help you achieve victory easier.
Fourth item is the Malefic Roar. It gives off physical attack and
armor penetration but what is better is its passive. The passive will make your
basic attacks ignore 20% of the turret’s armor, basically what we need as a
pusher, a turret pusher (wouldn’t like you guys having the wrong idea).
Finally, Immortality, with its high HP boost and magic penetration, its passive
will make you more of a threat in lanes. Dying won’t stop you from destroying
their turrets a second time!
Bane Quick tips
Blue buff is great for early game
but if your teammates need it, give it to them, it may impact the game. Same
goes for blue buff. Second, max your 2nd skill. This may again sound weird to
those who want to play the common builds, but for a turret pusher, you will
need more heal in the battlefield to inflict more damage against the turrets.
But we will of course, not forget the first skill. In the late game, it brings
a bang to the enemies.
Spammable in the late game, you can kill enemy heroes while destroying turrets,
now that’s a win-win. Potions should be decided by the player, red for more
damage and lifesteal and the orange one for more survivability in the lanes.
Pros
+ With CC
+ Good debuffs
+ Good lane pusher because of ultimate and passive
+ Good sustain
Cons
+Low mobility
+His kit is not for trades unless well fed.
Skills
Shark Bite – Every 6 seconds, his weapon is infused with the power of the
tides, and his next basic attack will increase in damage 60%-105% (affected by
level) and deal splash damage to nearby enemies. (passive)
Crab Claw Cannon – Fires at specified target, dealing 300
physical damage. Enemies near the target will receive 50% splash damage. The
targets damaged will have movement speed reduced by 60% and armor reduced 15%
for 2 seconds.
Rum –
Pulls out his beloved rum and shares with this teammates. Allied heroes near
the rum will regen up to 500 Hp.
Air Assault – Summons a battleship to barrage the enemy from above. Attacks 2
enemies each time, dealing 115 physical damage. Deals 30% damage to defense
turrets.
Item Build
Blade of Despair – +130 Physical Attack / +25% attack speed /
10% Critical Strike chance / Despair : deals an extra 15% damage to an enemy in
abnormal state (stunned, knocked airborne, transformed, disabled). Good in increasing
attack speed and damage output as we need this for stacking up damage. Because
of Bane’s crowd control, the damage can be boosted with Blade of Despair.
Blade of Destruction – +75
Physical Attack / 20% Critical Strike Chance / 50% Critical Damage / Doom :
Critical strikes will increase on’e physical attack by 5% lasting 2 seconds.
This will gives you a powerspike from critical damage and physical attack.
Magic Shoes – +40 Movement
speed / 10% cooldown reduction. You need to improve your movement as soon as
possible as she is low in mobility.
Crazed Reaper – +65 Physical
Attack, +300Hp / +20% attack speed / Fury : Basic attacks will increase hero’s
movement speed by 10% / Steamroll : Basic attacks will lower target physical
armor by 7. This effect can stack up to 5 times. Gives boost to your armor
penetrating debuffs.
Saint’s Refuge – +900 Hp / +56
Magic Resistance / Refuge : every 30 seconds get one shield that can absorb
450-1150 damage.
Dominance Ice – +500 Mana /
+70 Armor / +5% Critical Strike Rate Reduction / +20% Cooldown Reduction /
Artic Cold : Lowers movement speed by 5% and attack speed by 30% for nearby
enemy heroes. With additional mana, you can spam your rum for team sustain.
Strategy Guide
In laning it is not really difficult for Bane to get feed
and dominate the late game. He has everything you want in laning from crowd
control and sustain. All you have to do is to ensure that your passive is up
before engaging. After throwing few basic attacks and skills, just retreat and
wait for your passive to be up again. That is how you are going to play with
Bane. With this mechanic, you have advantage because of your sustain that most
bruisers don’t have.
As Bane your objective is to take down as many towers as
possible before the enemy gather. It is not difficult for you because of your
ultimate. Put that as your priority and not getting trades in most heroes.
Being a rounder, there are several heroes can outclass you if you are not get
feed yet. Just find a tower with no hero guarding on it and tear it down.
Using Bane’s debuffs, he can be effective in teamfight in
slaying even the tanks such as Tigreal, Minotaur, Lolita, and Franco. From our build above, we emphasize
having armor penetration that works out with your debuffs. Use it with your
team so you can slay tanks with ease. Above all spam your Rum so your teammate
will have a sustain of 500Hp per use.

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